Richard Durham ran another Game Design Competition this year, and he reports that it went well despite having only 3 teams of two people.

Three teams competed to create a new game from the corpses of common children’s games, using a mystery theme shared across all teams.¬†Given the theme of “The future,’ the teams had an hour and a half to craft custom mechanics and bits for their games.

When time was up, the dice were put down and the presentations began. For the next hour, three judges – Designers: Shem Phillips, Amanda Milne, and Rich Durham – joined a travelling member from each team to play a 15-minute demo of each game. These 6 voters graded entries (not their own!) on five criteria ¬†ranging from integration of the “Future” theme and the older game to the ‘fun’ factor of the game.

In the end, the winner was a game based on a Tumbling Monkey’s set, where the Space Monkeys where colonising Mars. Players were letting the monkeys out while collecting sets of the colours in order to race up corresponding scoring tracks.

The two other entries took a twist on theme, and had players playing the market in a ‘futures prediction’ style games. While both had a unique use of the old-game parts, they didn’t quite measure up to the fun of the tumbling monkeys.

All participants had a good time, and the winning team members had some great pulls from the tournament prize table!

Next year’s event will be sleeker competition – with less required bits, and more emphasis on the design. As an annual tournament, a trophy is in order!