Wellycon 2015 Game Design Competition

Richard Durham ran another Game Design Competition this year, and he reports that it went well despite having only 3 teams of two people.

Three teams competed to create a new game from the corpses of common children’s games, using a mystery theme shared across all teams. Given the theme of “The future,’ the teams had an hour and a half to craft custom mechanics and bits for their games.

When time was up, the dice were put down and the presentations began. For the next hour, three judges – Designers: Shem Phillips, Amanda Milne, and Rich Durham – joined a travelling member from each team to play a 15-minute demo of each game. These 6 voters graded entries (not their own!) on five criteria  ranging from integration of the “Future” theme and the older game to the ‘fun’ factor of the game.

In the end, the winner was a game based on a Tumbling Monkey’s set, where the Space Monkeys where colonising Mars. Players were letting the monkeys out while collecting sets of the colours in order to race up corresponding scoring tracks.

The two other entries took a twist on theme, and had players playing the market in a ‘futures prediction’ style games. While both had a unique use of the old-game parts, they didn’t quite measure up to the fun of the tumbling monkeys.

All participants had a good time, and the winning team members had some great pulls from the tournament prize table!

Next year’s event will be sleeker competition – with less required bits, and more emphasis on the design. As an annual tournament, a trophy is in order!

Wellycon 2015 Trading Report

AuctionSheetIn previous years at Wellycon we have held trading sessions where people have a limited time to swap or sell their games – which led to frenetic trading in some years but was less successful in others.  This year we held a swap session at lunch time each day plus an all day silent auction for people who wanted to sell games.  A silent auction is just a fancy term for a paper version of a TradeMe/eBay style auction.  This format allowed people to try to swap their games at lunch time and if they weren’t successful to put them up for sale for the rest of the day.

Only a couple of people indicated interest in trading games before Wellycon.  So we were pleasantly surprised to run out of swap labels for people to put on their games!  We know (from the number of labels we printed) at least 24 games were up for swapping plus other games for sale only.  Judging by how fast games disappeared from trading tables most of the games on offer went home with new owners, making trading at Wellyon 2015 the most successful ever.

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